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Level Design Analysis

Looking at the “Holoday Bash” level in Apex Legends In this level/game mode, the biggest call to action is to board a train, and maintain control over it versus other players. While the train moves and stops at various stations that present unique gameplay...

Final Game Concepts

Retro themed sidescrolling cute-em-up where you utilize various 80s paraphernalia to defeat waves of enemies. Could feature pixel art and chiptunes, as well as multiple bosses with unique encounters. Turn based stealth game where you sneak around a a bank, avoiding...

Music Tech Wellness Project – Wearable Metronome

Why make a haptic metronome? Many people have it as a life goal to learn an instrument, make music, or play in a band. But for just as many people, getting started with these things can feel intimidating or scary. A common tool to allow better musical collaboration is...

Lab 5 – Motors

Step 1: DC Motor The DC motor was the first one we worked with because it is one of the more simple setups. We used an H Bridge to control the motor. Step 2: Stepper Motor The second motor used for this lab is the stepper motor. It is more precise than the DC motor...

Final Project – Pinball Machine

Click the images in this documentation to view a larger image! For this final project, we wanted to make something using an existing interaction that we enjoyed and could improve upon, or at least learn a lot from trying to replicate. Thus we decided to create a...

Lab 4: Serial Communication

Step 1: In Lab During the lab I setup a basic breadboard input/output to demonstrate using p5 serial communication. In this demo, a potentiometer is used move a pong paddle (game created by Tong) and I added a p5 button that lights up an LED on the board. This simple...